Forums > Digital Art and Retouching > How Close did I get?

Filmmaker

Carlitos Huanes

Posts: 27

Los Angeles, California, US

I love this grade:
https://i.imgur.com/s4HFiY1.jpg

This is the best I could do to emulate it:
https://i.imgur.com/FIyY39Q.jpg

I have a couple of questions for the pros.  How close did I come?  What did I do wrong?  What can I do to improve it?  It looks way too "unreal" to me but with this particular photo it seemed like anything I did gave it a hyper real look.

I bounce back and forth using Ps for edits but organizing and grading in Lr.  I am by no means a professional retoucher.  There will be terms and techniques I'm not familiar with.

Apr 27 16 12:11 am Link

Retoucher

3869283

Posts: 1464

Sofia, Sofija grad, Bulgaria

Welcome back smile

Carlitos Huanes wrote:
How close did I come?

9/10

What did I do wrong?

The light is different which makes it difficult for you to match the look accurately.

Is the bright halo left of her arm a result of the post processing?

What can I do to improve it?  It looks way too "unreal" to me but with this particular photo it seemed like anything I did gave it a hyper real look.

It seems to me you have a bit more magenta in your shadows and highlights compared to the target. Note how the sea foam in your case is orange-ish and in the first photo it is not. Of course that is related to the different light too but still something you might want to check. Also as a whole your version is somewhat more saturated in the blues too. I also don't see so much green in the water of the target. Your blacks are darker too.

I hope that helps.

Apr 27 16 02:54 am Link

Filmmaker

Carlitos Huanes

Posts: 27

Los Angeles, California, US

Thanks Anchev!  The top photo seems very specular to the point that it looks "crispy" or "sparkly".  What characteristic am I responding to?  Adding any more Clarity to my photo didn't achieve a similar effect and actually made it too "unreal" for my taste, like a Dragan photo.

Apr 27 16 09:48 pm Link

Retoucher

ringus

Posts: 19

Wrocław, Dolnośląskie, Poland

Carlitos Huanes wrote:
Thanks Anchev!  The top photo seems very specular to the point that it looks "crispy" or "sparkly".  What characteristic am I responding to?  Adding any more Clarity to my photo didn't achieve a similar effect and actually made it too "unreal" for my taste, like a Dragan photo.

Hey Carlitos,

First image look is mostly based on it's lighting. Natural light was dimmed out to the point it was underexposed and only some light was flashed upfront coming from a small lamp not filling out too much shadows. Additionally model was a little wet which helps. IMHO in the postprocess there was increased contrast, yellow given for whites and shadows and possibly B/W layer set to multiply to give it this dark/browny feel. And some noise ofc. But honestly I think that even if you copied the exact post-process onto lower image you still wouldn't get that feel due to different lighting.
Nevertheless you did pretty good job at trying to replicate it.

Cheers,
Tom

Apr 27 16 10:43 pm Link

Retoucher

3869283

Posts: 1464

Sofia, Sofija grad, Bulgaria

Never ever use Clarity. This is a destructive operation and as you see it creates halos. I wonder why they made that function at all, so many photos were destroyed by it. It is a form of filtering, not color grading. Even highlights/shadows is "dangerous" in that sense because it is a form of tone mapping and that is raster operation too. If you really care about quality - the only operation you should do in raw conversion is exposure and white balance and they should be done very carefully too.


Specularity is the physical characteristic of surfaces to reflect directional light. Metals and dielectrics are different in this but that's a separate discussion. I will just mention that metals can have color reflections and dielectric reflection is normally with the same spectrum as the falling light (i.e. "white"). In any case you should remember the energy conservation law:

Falling light = Diffuse reflection + Specular reflection + heat dissipation

This means that if you want something to look specular and physically correct you should try to reduce the diffuse component (color) and increase the contrast of luminosity. For that to work properly you need to separate luminosity from color and tune them separately. But that is not possible in ACR. When working with curves or any other tool in LR, increasing contrast will always add saturation and that is just the opposite of what you want. Even if you reduce saturation globally after that it is still not the same, you simply have no control with the ACR tools. For that reason as I mentioned in the earlier thread it is unlikely that this can be done properly in LR.

Apr 27 16 11:51 pm Link

Filmmaker

Carlitos Huanes

Posts: 27

Los Angeles, California, US

Thanks Tom,
I tried a black and white layer set to multiply.  I don't know what is actually happening when I do it but I got some very interesting results which did give it a "dirty" look.  I'm certain I'll be using that technique.  What do you mean by "noise ofc"?

Thanks Anchev,
I must say, I'm familiar with conservation of matter and energy, momentum, electrical charge etc.  Falling light is a new one for me.  Separating luminosity from color to manipulate them is interesting but outside of my knowledge base.  Lr certainly has it's limitations.  I'm not a huge fan of Clarity but when you say "destructive" do you mean it cannot be undone or it's distasteful?  I didn't think any Lr operation affected the original raw file.

Apr 28 16 11:56 pm Link

Retoucher

3869283

Posts: 1464

Sofia, Sofija grad, Bulgaria

Carlitos Huanes wrote:
Thanks Anchev,
I must say, I'm familiar with conservation of matter and energy, momentum, electrical charge etc.  Falling light is a new one for me.

I mean incident light, the one that falls on the object directly or indirectly.

Separating luminosity from color to manipulate them is interesting but outside of my knowledge base.  Lr certainly has it's limitations.

For creating looks, especially more complex ones, it is crucial to understand the structural elements of the image. LR is definitely not an app for color grading. It is an image database organizer with interface to ACR.

I'm not a huge fan of Clarity but when you say "destructive" do you mean it cannot be undone or it's distasteful?  I didn't think any Lr operation affected the original raw file.

ACR operations are recorded in the XMP files by default. So you don't really touch the raw file. However once you create a halo and export it to another image format - obviously that cannot be undone without starting from the raw file again. You can apply ACR operations to other file formats too (JPG, TIFF, etc.) and they are recorded in the internal XMP data of the file.

As for distasteful - I think it is, but of course taste is subjective. Clarity is a form of filtering, not a form of color grading. Every filtering operation is destructive by its nature as it acts upon the pixel structure of the image, not on channel data.

Apr 29 16 02:13 am Link

Retoucher

ringus

Posts: 19

Wrocław, Dolnośląskie, Poland

Carlitos Huanes wrote:
Thanks Tom,
I tried a black and white layer set to multiply.  I don't know what is actually happening when I do it but I got some very interesting results which did give it a "dirty" look.  I'm certain I'll be using that technique.  What do you mean by "noise ofc"?

Noise "of course". tongue
That's the closest I could get.

https://i.imgur.com/2FJR34E.jpg

I can send you PSD if you want.

Apr 30 16 01:40 am Link

Filmmaker

Carlitos Huanes

Posts: 27

Los Angeles, California, US

You guys are a wealth of knowledge.  Thanks so much.  And, thanks for giving that a try Tom.  I decided to continue to use the inspiration but go more naturalistic.  Understanding that it's purely subjective tell me if in your opinions it's a step in the wrong direction:

https://i.imgur.com/xxp3PDp.jpg

If you're curious to take a wack at the raw file yourself I'm happy to make the raw file available.  I'm always interested to see how different artists use the same source material.  Thanks again.

May 01 16 02:14 am Link

Retoucher

3869283

Posts: 1464

Sofia, Sofija grad, Bulgaria

I would recommend that you have a look at the learning materials of Dan Margulis. This will give you a good starting point in understanding image channels, color and open new doors for you.

May 09 16 02:43 am Link

Photographer

Jean-Claude Vorgeack

Posts: 683

Los Angeles, California, US

There's on-axis flash in the reference photo. So even if you got your processing to match exactly, you won't get the exact same results.

May 09 16 10:56 am Link

Photographer

Steve Korn

Posts: 390

Seattle, Washington, US

Sunlight hitting the back right of model.

Hard light source hitting model on axis as said above.  probably just a shoe mount flash.

The cross lighting is the biggest thing missing in my opinion.  The original image has dimension yours does not. 

From there, things are underexposed a little, saturated a little in the mids and highs, just on the model, everything else is desaturated, curved for warmth and some contrast.

May 09 16 11:33 am Link

Photographer

J O H N A L L A N

Posts: 12221

Los Angeles, California, US

Most of what's left was in camera stuff, that created the original image with the original light. You came very close with the post as you could. You might want to d&b the hand though, she's straining it and it really shows, you need to soften all the tendon action.

May 09 16 09:34 pm Link

Filmmaker

Carlitos Huanes

Posts: 27

Los Angeles, California, US

J O H N  A L L A N wrote:
Most of what's left was in camera stuff, that created the original image with the original light. You came very close with the post as you could. You might want to d&b the hand though, she's straining it and it really shows, you need to soften all the tendon action.

Good call John.  I'll keep that in mind for the rest of the images.

May 10 16 03:30 pm Link